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Cloud Gaming
Currently cloud gaming is done with pixel rendering performed on the remote server. The frames are H264 encoded and sent over the network to the remote client.
Our remote rendering technology does not need special hardware on the server side. The computational load on the server and network are minimized.
Playing latency (lag) is minimal.
Notes:
It is instructive to contrast our approach with the Nvidia Grid or OnLive cloud gaming systems. Both need expensive hardware and use a large amount of network bandwidth.